Ink 3D
Ink 3D is a lightweight and easy to use framework for 3D rendering.
Features
High Performance Rendering Pipeline
Forward Rendering / Deferred Rendering
Physically Based Rendering
Lighting / Shadows
Post Processing
Getting Started
Render a scene with a few lines of code.
#include "utils/everything.h"
#include "utils/mainloop.h"
#include "utils/viewer.h"
#include "../demos/nightscene/nightscene.h"
scene the_scene;
renderer the_renderer;
viewer the_viewer;
void conf(settings& t) {
t.width = 960;
t.height = 540;
t.hide_cursor = true;
t.lock_cursor = true;
}
void load() {
nightscene::init();
the_scene = nightscene::get_scene();
the_renderer.preload(the_scene);
the_viewer = {{M_PI * 0.4, 960.f / 540.f, .05, 1000}};
}
void update(float dt) {
the_renderer.render(the_scene, the_viewer.update());
}
void quit() {}
Dependencies
Requirements
OpenGL 4.1 capable GPU
1 GB Graphics Memory recommended