Lightbow Game 2D Open-Source Game Engine built on SFML
- To get a good example have a look at “PongTemplate”. This is the Ping Pong game created in LBGE2.
- The Blank Template is currently not finished.
- LBGE2 currently has 6 modules which can be included.
|Game||Static functions to start the game and manage core features|
|Level||A level is the root object for everything. There can only exist one level at the time. Each level has a state (m_state) and an object manager (m_manager).|
|EventDelegate||Used for creating events where you can bind functions to. See PongTemplate -> PongMenuLevel.cpp for button actions.|
|LBGEObject||A visible object which can be added to the object manager in the level. The object is create with a texture. Support for multiple textures for animations is planned.|
|GameState||GameState base class. Every level has a state.|
|KeyEvent||An input event which is passed into the “HandleInput” function of each LBGEObject.|
|Vector2||Not really a vector. It just contains an x and y value and can be explicitly converted to an SFML Vector2.|
|Sound||A sound object which can be played|
|Audio||Static functions to play sounds|
|Fonts||Static class to load and manage fonts.|
|TextBlock||A text block which can be added to the object manager in your level. It can display text.|
Installation with Engine Source
- To use and compile the Engine, SFML is required.
- Download the correct SFML release here https://www.sfml-dev.org/download/sfml/2.5.1/ for your compiler.
- LBGE2 uses CMake as compiler.
- Make sure SFML is installed at “C:/Libs/SFML” or change the directory in “LBGE2->Engine->CMakeLists.txt” Line 33.
- On MacOS SFML needs to be installed at “/usr/local/include” or change the directory in “LBGE2->Engine->CMakeLists.txt” Line 22.
- Use the one of the templates to start with your project.
Installation without Engine Source
- A packaged version of the Engine is currently not available, but will be in future.