A Charm/Item editor for Monster Hunter Rise.
The project is written in C++/CLR (yes, I know, it’s shit). I was too lazy to use some proper C++ GUI library so this seemed like the easiest way to go at the start.
Using CLR ended up making things much more complicated than they needed to be tho lol.
You need the C++/CLI/CLR Package from the Visual Studio Installer. Then simply open the solution in VS2019/2022 and build. It should build out of the box.
Intellisense marks some errors with array access in Window.cpp but you can ignore those, intellisense just doesn’t work properly for C++/CLR.
There’s some terrible code in there because I couldn’t be bothered to put too much effort into this.