C++ Library to Execute Leetcode Problems Locally

This repository contains a C++ library that helps to execute Leetcode problems in one line.

header-only version will be available in the future.

Quick Start

  • Source file

#include <local_leetcode.hpp>

  you solution... e.g.
  class Solution {...};

int main() {
  // for solution type
  // for design type
  EXECX(CTOR(constructor_types, ...), &Solution::method1, &Solution::method2, ...);
  • Input format

By default, the program will load the input in Inputs/{source_name.txt} in current working directory.

* the input directory and extension can be customized by defining specific MACROs. _LL_INPUT_DIR and _LL_INPUT_EXT are used for the directory and extension of input files respectively

Each line of the input file contains all the arguments to execute the {method} or {class} once. The seperator of arguments are ',', and spaces are skipped also.

Following is the example of int, vector<int>, TreeNode* as input

1, [1, 2], [1, null, 2]
2, [3, 2], [5, null, 2, null, 3]

For design type, the format of each line is ["{method_names}", ...], [[{arguments}], ...].

  • Compilation flags
clang++ -std=c++17 -stdlib=libc++ {source_name.cpp} -fsanitize=address -fsanitize=undefined -fno-omit-frame-pointer -O2 -Ipath/to/local_leetcode/include -Lpath/to/local_leetcode/lib -o {output_executable} -llocal_leetcode

* To use libc++ on non-Mac OS,-stdlib=libc++ is added

* To suppress memory leak error, try setting environment variable ASAN_OPTIONS=detect_leaks=0

Check the directory examples for more granular cases


  • Requirements
    • clang++11 or higher
    • libc++-dev libc++abi-dev (to use std provided by llvm)
    • build tool. make on linux or ninja (or alike) on windows
  • Other details
    • to build examples, please add -DBUILD_EXAMPLES=on in cmake arguments
    • it’s not recommended to install the library in the system paths because of its limited usage
    • please use ln -s or mklink to achieve similar goals.

Unix-like OS

The requirements should be almost (already) be met on most unix-like OS. Thus following

mkdir build
cd build

cmake --build .

The built library should be in /lib/liblocal_leetcode.so.

Use ln -s or update ld configurations to make the library to be loaded at runtime.

Windows (msys2)

To avoid the standard library of msvc, which is not completely open source, it’s better to install gnu/llvm on windows.

After testing several approaches on windows, msys2 is recommended because of it’s less likely to encounter unsolvable bugs.

As stated in the requirements, from msys2, the following libraries/tools are needed

  • clang-toolchain (comes with clang targeted to gnu)
    • libraries should come with the toolchain
  • ninja (or other build tool)

After other steps like setting PATH, one can now start building

mkdir build
cd build

:: please specify correct make target (e.g. Ninja)
cmake --build .

The built library should be in /bin/liblocal_leetcode.dll and /lib/liblocal_leetcode.dll.a.

Use mklink to put .dll file in the directory of executables or set PATH to make the library to be loaded at runtime.

Special Cases

Node types

To enable correct Node for specific problem from various types, one needs to define macro before the header file.

For example, to add a tree node with four children,

#define QUAD_NODE
#include <local_leetcode>

For more definition of marcos, see the content of the header file, include/local_leetcode.hpp

Inconsistent input type

The macro EXECS supports overload.

The syntax is

EXECS(Solution::method, return_type, (arg_types, ...));
non-trivial constructor of class Solution

The library internally distinguish solution and design types of problems by checking whether the class is trivially constructable.

This logic fails if Solution has an explicit constructor.

To enforce the behavior of the library under the condition where explicit constructor in Solution in unavoidable, simply define

#include <local_leetcode.hpp>

before including the library header file.

memory leaking of return pointer (optional)

This is an optional feature which release memories of return pointer, thus avoid memory leaking. The module is implemented by heavy meta-programming techniques and should cover most common data types (e.g. tree). Pointers in form of vector, e.g. std::vector<Node*> are also supported.

To enable it,

#include <local_leetcode.hpp>

For more details of the supported data types of the feature, see the following section.

destroy (delete) pointers (optional)

This function, ll::destroy(void *) from include/io/destroyer.hpp, is used to release memories of the interim objects in the heap.

The original purpose of the function is to manage the memory perfectly by the user him/herself, while it came to light that the goal was impossible during the development and tests. The function remains specifically for someone who wants to manage the memory by oneself without setting ASAN_OPTIONS=detect_leaks=0.

Supported objects (Node)

  • Single Node
  • Linked list
    • linked list with Node* next
    • circular doubly-linked list is also supported (not circular singly-linked list)
  • Tree
    • binary tree with Node* left and Node* right
    • quad-tree with Node* topLeft, Node* topRight, Node* bottomLeft and Node* bottomLeft
    • trie with Node* children[N] (fixed-size array), std::array<Node*, N> children, std::map<Key, Node*> children, std::unordered_map<Key, Node*> children
  • Graph
    • directed graph (nary tree) with std::vector<Node*> children
    • undirected graph with std::vector<Node*> neighbors


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